Fantasy Low Poly Environment
FANTASY LOW POLY ENVIRONMENT
When starting this project, I wanted to learn more about how to efficiently create environment assets like rocks, pillars, grass etc. within a properly planned and structured workflow. Also, I wanted to become more familiar with ZBrush and Photoshop, since I’ve rarely used either. My familiarity with Maya and Unity is pretty good so I needed to find some tutorials in alignment with my needs. Luckily I found one that demonstrates how to do this while working with low poly assets which I will link below.
Udemy Tutorial: Learn To Make Epic Low Poly Scenes In Unity [Beginner]
While the tutorial series was a terrific and informative guide, I took the instructors design and made it my own as much as possible while still applying what was being taught. Take a look at the showcase video below to watch my fully animated diorama with music and sound effects!