Game Balancing


MONTH 3: GAME BALANCING

This month was broken again into two separate 14-day milestones. Milestone 1 was intended to implement and iterate upon a version of our game’s final content. This means that each level/area is accessible and playable from start to finish. While bugs and imbalanced gameplay still may be present, none of these issues prevented the game from being played in a general sense toward what the final version of what the game will play like. Milestone 2 followed as a continuation of Milestone 1, only finalizing it further while also beginning to determine what the game will look like from an art and aesthetic stand point.


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MILESTONE 1 - LEVEL DESIGN ITERATIONPlaytesting and bug fixing was the primary focus for this first milestone in Game Balancing. After creating the tutorial level last month during Game Systems Integration, we went through many playtests to identify…

MILESTONE 1 - LEVEL DESIGN ITERATION

Playtesting and bug fixing was the primary focus for this first milestone in Game Balancing. After creating the tutorial level last month during Game Systems Integration, we went through many playtests to identify any issues/upsets during that experience that needed addressing. My group was also finishing off the block outs on their own levels/dungeons. So I started to test out one of my group mates levels during this milestone and began to iterate and refine upon it’s existing design—adding setups and enemy spawns for pacing. I also began to refine the balance of the level while overseeing the direction of the level’s environment art, lighting and sound design direction to establish an immersive experience.

MILESTONE 2 - LEVEL DESIGN ITERATION CONT.Continuing from the previous Milestone, this final two-week sprint finished off the Earth Dungeon, Fire Dungeon and Ice Dungeon levels; complete with additional/refined scripted gameplay setups, balancing, a…

MILESTONE 2 - LEVEL DESIGN ITERATION CONT.

Continuing from the previous Milestone, this final two-week sprint finished off the Earth Dungeon, Fire Dungeon and Ice Dungeon levels; complete with additional/refined scripted gameplay setups, balancing, art assets, lighting, sound/music and more!