Game Systems Integration


MONTH 2: GAME SYSTEMS INTEGRATION

This month was broken into two separate 14-day milestones. Each milestone, at their core was intended to quickly prototype different levels that introduced a variety of different gameplay scenarios in order to test how our mechanics held up in multiple situations. This rigorous level design and testing allowed us to see clearly what mechanics were still resulting in fun or interesting choices and which were falling short in delivering a meaningful or interesting gameplay experience. Below is a breakdown of the two levels I created throughout this month to test our mechanics.


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MILESTONE 1 - BOSS LEVELWithin a Boss Level, my goal was to finalize our core gameplay mechanics, making sure that the central hook for the project was still enjoyable and fun for Players. The overall goal this month was to brainstorm and try new id…

MILESTONE 1 - BOSS LEVEL

Within a Boss Level, my goal was to finalize our core gameplay mechanics, making sure that the central hook for the project was still enjoyable and fun for Players. The overall goal this month was to brainstorm and try new ideas for content that I thought might be enjoyable, challenging or interesting. Testing how our mechanics held up in tense situations like a Boss fight was also something I personally wanted to test our design against.

MILESTONE 2 - TUTORIAL LEVELNow knowing that our core gameplay mechanics are sufficient enough to carry the project, I decided this milestone to create a Tutorial Level. I pushed aside most of the content made for milestone one and created a whole n…

MILESTONE 2 - TUTORIAL LEVEL

Now knowing that our core gameplay mechanics are sufficient enough to carry the project, I decided this milestone to create a Tutorial Level. I pushed aside most of the content made for milestone one and created a whole new set of content. This tutorial level experimented with introducing a new character, story elements and narration; as well as an exciting scenario to keep the Player immersed while learning how to play the game.