Game Systems Integration
MONTH 2: GAME SYSTEMS INTEGRATION
This month was broken into two separate 14-day milestones. Each milestone, at their core was intended to quickly prototype different levels that introduced a variety of different gameplay scenarios in order to test how our mechanics held up in multiple situations. This rigorous level design and testing allowed us to see clearly what mechanics were still resulting in fun or interesting choices and which were falling short in delivering a meaningful or interesting gameplay experience. Below is a breakdown of the two levels I created throughout this month to test our mechanics.