Game Design Preproduction
MONTH 1: GAME DESIGN PREPRODUCTION
Every milestone below consisted of seven day sprints, requiring everyone on the team to log 40-hours of credible work each milestone. At the beginning of each milestone, a Task List was created that contained an overview of what we wished to accomplish for that milestone. Followed with all the tasks broken down as granular as possible to fulfill that goal. Tasks were prioritized and dependencies were also mentioned to clarify further which tasks would hold higher priorities than others. Each member of the team would write out a Completion Criteria for each task that clearly stated what classified the task as completed. We also wrote in an Estimated Time of Completion to determine if we were within range of fulfilling all the tasks during the seven day milestone. Finally, the team kept an Hour Log to track all their hours of work, accomplished tasks, bugs that have been resolved, etc.