Level Design Duncan & The Wisp
Each level was designed in about 14-days which were intended to quickly prototype different gameplay scenarios in order to test how the games mechanics held up in multiple situations. This rigorous level design and testing allowed the Duncan & The Wisp team to see clearly what mechanics were resulting in fun or interesting choices and which were falling short in delivering a meaningful or interesting gameplay experience. Below is a breakdown of the two levels I created and had complete ownership over throughout the development of Duncan & The Wisp.